I don’t know how, as a card-carrying geek, I’m supposed to defend the fact that my wife blogged about World of Warcraft before I did. Especially when I’ve been playing it since last November. How did I let this happen? It’s nigh unforgivable, really. I throw myself at the mercy of the pale-skinned, socially-inept court. May they see my tears through the tape on their glasses.
Having properly spoken my mea culpa, I must now extol the virtues of WoW. The acronym for the game’s name is quite appropriate. The more I learn about this world, the more impressed I am with the creators of the game. The whole team must be filled with geniuses. The basics of the game are pretty simple. You create a character, name it, and start exploring. I created a gnome mage (seen at right) and named him Milpool. (Someone identify that reference!) Some folks in game refer to him as “littlebit.” But you should see him dance!
The world in which you’re exporing is gigantic. It would take hours just to run through most of it, let alone actually interact with any of it. In real feet and inches, I’m guessing the game’s world is about the size of New Hampshire. It’s just really large for a game. And each section of the world (state or province, if you will) has a unique look and feel. As your player grows, he or she becomes more powerful, able to help others more and fight more powerful enemies.
But the key is that the entire game is online. So most of the other characters in the game are actually real people that you can chat with, invite to help you on a quest, and befriend. I’ve actually played this game with Neal for several hours. So we discussed life and current events as we collected vulture eggs and boar intestines. Much like real boys do!
This game is definitely contending for Favorite Game of All Time in my book. I’m sure at some point I’ll get tired of it. Probably around the same time that I don’t have any friends playing it anymore. But currently there are over 150 Apple employees that play it, so that won’t happen anytime soon.